Mindsweeper
vos_mischa@hotmail.com
Name:DARK BASE 3000
Metal: Water
Size of map:8x18
Zipped:1,3mb
Unzipped:1,29mb
Memory used:16mb
Maximum Numbers of Players:4 (2v2)
Tested: Both Skirmish and Multiplayer mode
Tools Used: TAE version 1+ metalbig metalnew addons from cavedog
Additional Information: This is the second version of a map I failed to
upload correctly. This map is good for combined air/sea/hover/seaplane
-and landstrategies. You should have CC to get the most out of this map.
Its good for fast games where the best strategist wins. You need Tamec.hpi

Scenario:
Long after the final ending of the core continency life would start to 
appear at some parts of Coreprime. Arm forces found a small leftover of
a Core base. The wind was unsteady but the black waters layed still.
 At first they didnt recognise they were not alone...

Additional Information part II:
 Winds in this place are unsteady but powerful so its good idea to
use wind generators. Theres three termal wents on both sides and 
waterlevel supports hovers to move freely over the metal and black
water (using the ramps that is). AI will work rather effective if
toggled to hard, but this map is mainly for multiplaying 1v1 or 2v2.
Land units can makethere way into enemy base on both west and east 
side of the water.Theres a long bridge for defence and radar purpose
and a small island to build another hoverplant and/or more defence.
There is hard to get enemy base into radar coverage especially sonars
so building advanced sonar may be a good idea. This is the first map 
in a series if it is getting many downloads I will upload part II and
III. What more to say?
May the best Comander win!!!

(ooops! where did those mushrooms come from, maybe from the corpses next
to them)

Plz send instant MSN message or mail me, I like to get feedback!

Special thanx to Smasher_456 my clanleader for great assistance and
feedback!! 